Title: Box Island

Type of the resource: OTHER 

Funded by: 

Authors:  Kentalis

Type of disability:  ALL TYPES

Target education level:  Primary education

Language(s):  Dutch

IPR:  Yes

OER:  Yes


Overall objectives of the inclusive learning resource

Inclusive learning intervention logic: (What are the overall broader objectives to which the action will contribute?) 

Box Island is a mobile game that takes boys and girls on an exciting adventure while learning the basics of programming.

Objectively verifiable indicators of achievement: (What are the key indicators related to the overall objectives?) 

Sources and means of verification: (What are the sources of information for these indicators?) 

Award Winning Coding Adventure for Kids

Risks and Challenges:


Specific purpose of the inclusive learning resource

Inclusive learning intervention logic: (What specific objective is the resource intended to achieve to contribute to the overall objectives?) 

The introduction is free, led by students and suitable for ages from six years (6+).

Objectively verifiable indicators of achievement: (Which indicators clearly show that the objective of the actions/resource has been achieved?) 

Sources and means of verification: (What are the sources of  information that exist or can be collected? What are the methods required to get this information?) 

Miore information on the following link  http://www.kentalisappvinder.nl/index.php/nieuws/box-island   or you can download it in the appstore or on the following link https://boxisland.io/

Risks and Challenges: (Which factors and conditions outside the user's responsibility are necessary to achieve that objective? (external conditions)) Which risks should be taken into consideration?  


Expected results on implementation of the resource

Inclusive learning intervention logic: (The results are the outputs envisaged to upscale. What are the expected results?) 

Objectively verifiable indicators of achievement: (What are the indicators to measure whether and to what extent the action/resource achieves the expected results?) 

Sources and means of verification: (What are the available sources of information for these indicators?) 

Risks and Challenges: (What external conditions must be met to obtain the expected results on schedule?) 


Activities

Inclusive learning intervention logic: (What are the key activities to be carried out and in what sequence in order to reach the expected results?) 

Children apply the basics, such as loops and conditional assignments, to get through the super fun and challenging game. Box Island is represented in a beautiful 3D game world with 100 levels, the first 10 of which are free, a journey based on stories that keeps children involved and motivates them while playing.

Objectively verifiable indicators of achievement: (What are the means required to implement these activities, e.g. personnel, equipment, training, studies, supplies, operational facilities, etc.) 

Sources and means of verification: (What are the sources of information about action progress?) 

Risks and Challenges: (What pre-conditions are required before the use of the resource starts? What conditions outside the user's direct control have to be met for the implementation of the planned activities?) 

User needs a device to make use of it.

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