Title: De Tovertafel

Type of the resource: Serious games 

Funded by:  Active Cues

Authors:  Active Cues

Type of disability:  ALL TYPES

Target education level:  Primary education
Secondary education

Language(s):  Dutch

IPR:  Yes

OER:  No


Overall objectives of the inclusive learning resource

Inclusive learning intervention logic: (What are the overall broader objectives to which the action will contribute?) 

✔ contributes to a positive self-image

✔ stimulates physical and cognitive development

✔ strengthens social interaction and communication

Unrest in the classroom not only hinders your lesson, but also the development of your children. Sprout helps to involve children with their full attention in a game and learning experience and thereby supports the growth of the children. Everyone in his own way and with a lot of fun!

The Tovertafel UP challenges people with an intellectual disability at their own level to play with. For every client the Tovertafel UP has added value: one actively participates, while another experiences (at a distance). The interactive games have been developed with the variation in needs of the players as a starting point.

Objectively verifiable indicators of achievement: (What are the key indicators related to the overall objectives?) 

Sources and means of verification: (What are the sources of information for these indicators?) 

Risks and Challenges:


Specific purpose of the inclusive learning resource

Inclusive learning intervention logic: (What specific objective is the resource intended to achieve to contribute to the overall objectives?) 

Is suitable for a complex target group. The games tie in with various physical and cognitive possibilities of clients with moderate mental to severe multiple disabilities. Makes playing together possible Because of the layers in the games, clients of different levels can still play together and have fun. Creates special contact moments The enchanting games release a lot and create loving contact moments between clients, their supervisors and family members, both in groups and in 1-to-1 contact. Focus on research The Tovertafel is based on scientific research. We work together with universities worldwide to develop evidence-based products. Is developed together with the target group All games are conceived, developed and tested in close collaboration with healthcare staff, clients and their families. We call this co-design. Is simple and versatile deployment With the push of a button, the activity can begin, without having to prepare or tidy up anything. Project the games on the table, on the floor, on a mat or wheelchair.

Objectively verifiable indicators of achievement: (Which indicators clearly show that the objective of the actions/resource has been achieved?) 

Sources and means of verification: (What are the sources of  information that exist or can be collected? What are the methods required to get this information?) 

More information on the following link                                        https://tovertafel.nl

Risks and Challenges: (Which factors and conditions outside the user's responsibility are necessary to achieve that objective? (external conditions)) Which risks should be taken into consideration?  


Expected results on implementation of the resource

Inclusive learning intervention logic: (The results are the outputs envisaged to upscale. What are the expected results?) 

Light projections entice children with special care needs to get moving and offer them a happy, connecting activity.

The Tovertafel games offer a meaningful, active daytime activity that is also great fun! The games are developed in close collaboration with the target groups and are therefore tailor-made. That way we know for sure that they will optimally stimulate the players.

Objectively verifiable indicators of achievement: (What are the indicators to measure whether and to what extent the action/resource achieves the expected results?) 

Winner Dutch Game

Awards '15

Winner New Venture '15

Germany Business award

Finalist EY Entrepreneur Of The Year '18

Winner of the EIT Digital Challenge '18

Sources and means of verification: (What are the available sources of information for these indicators?) 

Risks and Challenges: (What external conditions must be met to obtain the expected results on schedule?) 


Activities

Inclusive learning intervention logic: (What are the key activities to be carried out and in what sequence in order to reach the expected results?) 

Is suitable for a complex target group.

Creates special contact moments

Put research at the center.

Makes playing together possible

Is developed together with the target group

Is simple and versatile.

Objectively verifiable indicators of achievement: (What are the means required to implement these activities, e.g. personnel, equipment, training, studies, supplies, operational facilities, etc.) 

Sources and means of verification: (What are the sources of information about action progress?) 

Different ways to get the magic table

Ask for the price

Order the Magic Table Up

Rent the magic table Up

Crowdfunding

Risks and Challenges: (What pre-conditions are required before the use of the resource starts? What conditions outside the user's direct control have to be met for the implementation of the planned activities?) 

User needs to contact the page to have access to prices and more information.

Attachment: 

URL: https://tovertafel.nl


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